Multiple endings refer to the various outcomes of gameplay based on the actions of the player. Most games provide numerous endings depending on how a player plays the game.
Video game endings are like playing virtual casino games. There are two outcomes when a player comes out of a virtual casino game: either the player wins or loses. In other words, the result determines the victory or defeat of the player. From that analysis, video games can either have a win, success, or a final score.
However, most games are not analogous like casino games, because there are millions of games with different varieties. It's impossible to create one game design rule that will apply to all video games. Competitive games must have standard multiple endings. That's what players look for when they play a competitive game with other gamers.
However, multiplayer cooperation games are a bit unclear. Sometimes, the players win together; other times, they lose; sometimes other players drop out of the game. In the end, the video game has three ultimate endings: some players win, none of the players win, or all the players win.
When a player dies in the middle of gameplay, it does not constitute multiple endings. It only ends the gamer's experience of the video gameplay. It does not fall part of the conclusion of the game. Therefore, game developers don't need to design numerous endings when a player's avatar dies. It will cause gamers to be bored in the long run.
In single-player games, it's not definite on how many multiple endings the game should have. It solely depends on the psychology and the purpose of the game. Also, game developers consider the intended target the endings serve in each game.
Creating multiple endings should serve an ultimate purpose. Some of the objectives can be straightforward, thus, to reward or punish the player. But in all various finishes, winning and losing are essential in most video gameplay. If a video game is full of challenges, the endings should involve the player's triumphs. There are many ways game designers can end a game. But ultimately, it has to rely on the player's experience.