Mobile Game Level Design is the process of creation of multiple levels, missions, or stages. To construct these elements, software tools such as 3D Studio Max, Lightwave, Maya, and many others are widespread. Level design plays a vital role in establishing the story arc of the game and adding excitement to it. With weak level creation, players will get bored after some time and stop playing.
Depending on the type of the game, level design can be different. For instance, the Angry Birds game has 63 levels, which belong to three different 'worlds.' As players pass levels, they get more complex and more rewarding games. While it is straightforward to see the level layout in such games, it is complex in strategy games. Sometimes strategy games can include secret missions to reward the player if he/she completes the task successfully.
Level design requires several steps to be complete and valid. A designer can start the work by laying out the whole map of the game, including buildings, cities, tunnels, etc. Besides, he/she should pay extra attention to the environmental conditions of these elements, such as weather or sunlight. Additionally, setting up ground rules is necessary. These rules will be about the weapons, scoring system, or time limits. Levels will be more exciting if specific background sounds or animations are available. Also, any interactive paths with enemies or supportive characters will keep players more engaged.
For effective mobile game design, careful planning matters considerably. The location of rooms, corridors, hidden tunnels are more interesting for players in Unity games. If the target is more 'Cut the Rope' type of the game, then it is essential to add new features, design elements to the game as a player progresses. Rewards also play a considerable role as gamers will not be motivated to accomplish complex tasks.