Glossary - Godot Game Engine

The Godot game engine is an open-source and free game engine that was released under the MIT license. Initially, it was built to be used solely by several Latin America companies. It was later released into the public domain. Godot can be used to develop games on the macOS, Windows and Linux platforms. With Godot, a developer can create games for different platforms including mobile devices, web platforms, and PCs. With the Godot game engine, developers can get access to a fully functional and integrated environment for game development. Taking advantage of its multiplatform functions, developers can start game creation from scratch and create all element including music and art assets.

All-Inclusive Content Creation in Godot

Using the Godot game engine, developers need no other tools for content creation. This is because the engine gives a unique architectural concept of scene nested together in a treelike fashion. Therefore, all the resources of the game being developed are saved as a portion of the computer’s file system instead of being saved in a database. This approach to game resource storage makes it easier for teams of game developers to use version control to work together on script code. In addition to these, Godot supports exports to different platforms and permits developers to specify compression, resolution and texture settings for every platform.

Supported Platforms

Since the release of the Godot game engine into the public domain, it has helped developers deploy several games onto a number of different platforms. Among these platforms, some of them include macOS, Android, Linux, BlackBerry 10, OpenBSD/DragonFly BSD, Windows, HTML5, and Windows. In addition to these, it also supports Universal Windows Platforms (UWP) and Windows Runtime (RT). To create a game with the Godot game engine, developers would have to use either C++ or GDNative binding languages like D, Rust, and Nim. It also has its own scripting language called GDScript.