Glossary - Debuff

Debuff is a type of status effect that impacts game characters negatively. When it exists, the character becomes weak. Some examples of it can be decreased speed, resistance, health, or attack of a figure. 

Debuffs vs. Buffs

These two terms are opposite to each other. Imagine in a game you see a pill element. If you take it, the health of the character improves, or it gets another life chance. This is an example of Buffs- which has a positive effect on the character’s performance.

In contrast, if a game character eats a poisoned mushroom, its health capacity can fall as it is a debuff. Usually, game designers include features to identify these adverse effects. For instance, some games include a circle that becomes blue for buff while red for negativity. 

Types of Negative Elements

They can appear in various forms depending on the game. In the previous example, an additional element existed to influence the abilities of the character. However, it is not the case for all games. Lack of performing necessary actions can also have a damaging impact. For instance, if a character does not consume any food for a long time, its health regeneration will be reduced. 

Removing Debuffs

As these features affect the game performance, players always look for ways to avoid these effects. Some types of them have a specific period of activation. After this time passes, the impact of the status effect disappears. To add more excitement to the game, developers also use individual items that can heal the damaging results, such as magic spells.

Moreover, to avoid the risk of getting damaged at all, precautions can be located in the game. Plus, there are weapons, armors that protects the game character. However, complete protection is not always the case. While armor can prevent Debuff, it can also increase the vulnerability of character to other dangers. It is also the fun part of the game, as players need to make tactical decisions.