Related: 9 Steps To Become a Game Developer
If you want to know which game software or language is the most appropriate for your needs, some factors should be considered:
-Game development team configuration & management
As a game developer, you need to follow multidisciplinary team management and configuration for the development of software games. It means that this process should require administration and coordination among members working for creating a game.
-Game asset management
This element allows gamers to develop the vision of a game, including music, sound effects, soundtracks, and 3D texts and scenes.
-Quality of game architecture
Game architecture is crucial to support gameplay, helping to determine problems or errors through concealment, exploration, and skill testing. You can call it a blueprint of games depicting design and investigating system parameters before the production.
-Game design document management
This factor is also one of the most important factors influencing the game development. A game team develops and edits the GDD management during the pre-production of games. It changes depending on the genre of games and game development studios.
-Game test management
This kind of management contributes to testing a game at various steps of the development. It allows game developers to be sure about each parameter and feature of a game.
-Game engine development
This factor is crucial because a game engine helps developers to concentrate only on logic and experimentation of the game.
If you have a good game programming practice, you are likely to succeed in the creation of a game. This practice is the main skeleton of the development process because it helps a programmer to decide which coding architecture or game engine is best for each game.
Related: Java Game Development: What is The Best Programming Language for Games?
The most exciting thing about Babylon.js is that you don’t need to install it on your computer since you can do and complete all developments within the browser editor.
-Animation. It allows game developers to animate any object with only one line of code. That makes animating objects with Babylon easier.
-Advanced rendering. Babylon provides gamers with Post Process FX, HDR image-based lighting, and Physically Based Rendering support.
-GUI system. This system helps you to create incredible 2D interactive layers and menus.
-Virtual reality. You can easily create virtual reality in your browser via WebVR helper.
Photon Storm is the developer of Phaser game engine. Phaser also allows you to render on desktop and mobile thanks to the usage of Canvas and WebGL renderers. Apache Cordova and PhoneGap provides the opportunity to compile games to mobile operating systems such as Android and iOS.
Thanks to the asset loader of Pixi.js, you can quickly load and handle incoming assets as it has animation data, graphics, fonts support. Easy API and Photoshop quality and color modes make pixi.js. It is also crucial to create user-friendly interactions with the help of multi-touch interactivity.
Using this game engine allows you to hand 3D audio and animations, as well as physics simulations. It also contributes multiple game developers to edit any project simultaneously.
PlayCanvas has recently added some new features to strengthen its usability. You can benefit these features, including entity-component system, powerful audio API, asynchronous asset streaming, one-click publishing, physically based rendering, shard chunk system, GPU skinning, and so on.
Kiwi is considered one of the best game engines. It is because of some unique features such as broad distribution, flexible game objects, entity system, multi-touch support, state management, full display list, and file management.
This web game development engine includes different types of geometric shapes: cylinder, plane, polyhedron, box, particle, sphere, and heightfield. Its physics engine supports Gauss-Seidel constraint solver, discrete collision detection, and rigid-body dynamics. With WebGL, you can use the renderer to form physics-based 3D scenes.